2011年5月3日星期二

Basic rotation and gameplay

Most restoration specs are relatively straightforward, no much lower than through the impression that it's relatively obvious what probably the most useful bonuses are. subsequent that, it's a subject of determining which talents selected go with your individual personal conditions or (failing that) suck the least.

If you are tank healing Your original priority can be to retain a complete stack of Lifebloom and Rejuvenation in your designated tank in any way times. Refresh the Lifebloom stack as essential with Nourish for upkeep healing and Healing Touch for very much more considerable damage. make an effort to take advantage of Clearcasting procs (you must acquire receiving a decent if somewhat unreliable stream of them, assuming 2/2 Malfurion's Gift) for this purpose, granted HT's expense. Swiftmend for burst harm if it's up; if not, use Regrowth or (in a genuine emergency) Nature's Swiftness and Healing Touch. once the tank's wellness is stable, distribute many HoTs near to the raid as necessary.

If you are raid healing Resto druids typically use Rejuvenation for raid healing, coupled with Wild Growth. in circumstance you possess the globally cooldowns and mana to spare, sustain Rejuvenation near to the tank/s as very much as possible. retain in ideas that Nourish can essentially be utilized permanently without the need of operating away from mana, so don't accomplish for just about any very much more high-priced spell if harm is minor.

This may possibly be considered a representative 10/0/31 raiding spec at level 85, even although you can and will require to toy with it to deal with your individual needs. Nature's treatment is useful to 5-man and usually 10-man game fanatics (depending on who else is in your heal team); Nature's Bounty is worthwhile in circumstance you take advantage of the majority of your Clearcasting procs on Regrowth as opposed to Healing Touch.

The most agonizing element of speccing a restoration druid could possibly be the knowing that two relatively useful talents (Genesis and Moonglow) are equally through the 2nd tier of balance, and there's no method to max them both. receiving to them will also include spending factors in situational or minimally useful talents like Nature's Grace. However, we're much better away now than we utilized to acquire in earlier Cataclysm, when three factors in residing Seed (one inside the spec's least-compelling talents) experienced been required to acquire Efflorescence, so ... little one steps.

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